Tuesday, 12 March 2013

Charted ...Not Yet



STILL TO BE EXPLORED



GAMING world has expanded its territories to unimaginable lengths and is still expanding.

It reached places where no one could ... it defined boundaries for others to reach and travel beyond,
grazed upon rough terrains to achieve everything that was out.

On the whole, Games have always thrived hard to explore new worlds and themes...


BUT STILL,   There are worlds that are uncharted and waiting to be explored ...




1. PSYCHOLOGICAL THRILLERS

                                 The genre/theme, though explored in few games, but is yet to have a wide prominence among gaming industries. The games that are developed with genre are main pivot have always diverted their motive to either horror or shocking thrills to market them to more audience.

HUMAN PSYCHOLOGY

                                 The game(may be only) to have used this concept in wider level is "HEAVY RAIN".
The game doesn't involve any horror elements and scary moments, instead it the human's psychology and their emotions to accomplish the suspense and thrills.



2. HEIST

                       This genre has been beaten to death in Film industry, but is still a child in Gaming industry. The genre has the potential to deliver wonders if developed as game. but still hasn't grabbed much attention of the game developers.
HEISTY

                         No official - independent game has been released world-wide in this particular area, the only game "PAYDAY: THE HEIST" was released but that too as an online game (PSN).

                         There has been no particular reason for this concept to be ignored by the industry.

3. SOCIAL - ISSUE


                               There hasn't been any game till date that has emphasized much on any social - awareness in it's play or plot. No game has been able to take up the mettle to impart any social values to the gamers about their life and their surroundings.

                              Gamers may feel that these social issues may be childish or silly to be developed or played, but there are many others social themes that even places our life at stake.

BEST GAME ... NOT IN SOCIAL VALUES

                               Take an example of "TERRORISM" - instead of just shooting and killing our enemies. Games can impart many values regarding ill effects of terrorism as a sub stream in the game-play so that player can enjoy the shooting as well as understand the values they gain being a good citizen.


The uncharted regions are still at large to be explored ... this exploration goes on and on until next exploration post.........

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